This is the state of the meta. Light SPGs can mount medium howitzers, while medium SPGs can mount heavy howitzers. Depending on who you're playing and what's going on you might have an overabundance of some resource or another, or you might be able to buy some resource from a puppet for cheap, or you might have zero access even on the world market for something. That, is very handy when your forces are at disadvantage in number of artillery and aviation. Create an account to follow your favorite communities and start taking part in conversations. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Thus a greater internal pressure was possible, with a resultant greater thrust of the propulsive jet. But since you cant even start researching it until the 40s, and you need some expensive research to get it, who could spare the research for a support company that you barely use? Without it you'll struggle to breakthrough enemy lines. You could make that just 200 Motorized Rocket Artillery with the below command Going from arty 2 to arty 3 has a basic 30% retention. ago I find regular line artillery to be better 99% of the time. The Mysorean rockets of this period were innovative, chiefly because of the use of iron tubes that tightly packed the gunpowder propellant; this enabled higher thrust and longer range for the missile (up to 2 km range). I wish there was a way to blow the line before leaving though. Weaker on defense and against armor, though. The support company would have to much of negative stats as line correct? Are Rocket Artillery Worth It? Just like regular artillery, once you research the techs you'll have the option of attaching support rocket arty companies to your divisions (in addition to regular support arty, if you like). These rockets were used during the Napoleonic Wars against the city of Boulogne, and during the naval bombardment of Copenhagen, where over 25,000 rockets were launched, causing severe incendiary damage to the city. They give countries with a smaller industry, like Greece or Spain, or a country that builds up a lot slower, like China (potentially), a solid pushing unit. [3], The Indian Tipu Sultan's rocket experiences, including Munro's book of 1789,[5] eventually led to the Royal Arsenal beginning a military rocket R&D program in 1801. So support Artillery, Anti-Air or Anti-Tank support units can add valuable capabilities to fast divisions. 4 Rocket Artillery Artillery research tree Artillery Back to Artillery research tree Normal artillery deals large amounts of soft damage, making them effective against infantry and lightly armored vehicles. A very tiny difference, but a difference. An oddity in the subject of rocket artillery during this time was the German "Sturmtiger", a vehicle based on the Tiger I heavy tank chassis that was armed with a 380mm rocket mortar. Don't bother with it. Rocket artillery is artillery that uses rocket explosives as the projectile. Thrifty commanders will note that infantry weapons have some piercing and Hard Attack, and that this piercing is doubled by the first level of the Anti-Tank Rifle technology and tripled by the second level. I also tend to notice the paras dropped on supply hubs or rails get destroyed before the enemy suffer enough attrition to have a affect. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. As for putting AA on tanks I never had enough ic for that. If you spot a mistake then you are welcome to fix it. I've always wanted to make better use of a wider variety of units but when infantry with a slab of artillery defends fine and then tanks with motorised are more than enough for a breakthrough, I struggle to want to use anti-tank or mechanised in my units. Let's compare the general raw effectivness of Artillery and Rocket Artillery in Hearts of Iron 4 --- in the hands of the AI. Not worth it. Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. I also love the idea of a hybrid recon entrenchment tank. Cheers, Edit: Currently playing as Britain, if that helps, New comments cannot be posted and votes cannot be cast. Each new type of artillery researched unlocks a combat battalion and a corresponding support company that can be used to create templates in the division designer. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. (No I will not stop using the 7/2 template Im doing it for a challenge), Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. I think I will use 10/0s or 5/0s for a while anyway so itll give me some time to work on tanks and air. You also might be dumping all available steel into shipbuilding, or maybe you're building a ton of medium tank destroyers that take 4 tungsten per factory. Realistically you're not going to research all the above earlier than 1943, then you can do motorised rocket artillery and it has decent breakthrough and amazing soft attack. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? First true rocket artillery was developed in India by the Kingdom of Mysore. Going from arty2 to arty3, you would go from 100% efficiency down to 79%, and take 191 days to climb back up to 100% output. This will make its combat width 20 which is optimal for early - mid game. And what do you get? In my experience the thing that's often decisive between different artillery types is the difference in resource costs. Finally, rocket arty. Personally wouldn't get any of them, though, unless I'm fighting a shit ton of tanks. The Soviet Union continued its development of the Katyusha during the Cold War, and also exported them widely. Motorized rocket artillery uses 1 steel and 1 rubber but zero tungsten. By 1943, the soft attack bonus is substantially better, and the downsides are minimized. However, tungsten is just so rare compared to steel, it may not worth it. The rocket body was lashed with leather thongs to a long bamboo stick. Although individually these rockets were not accurate, dispersion error became less important when large numbers were fired rapidly in mass attacks. conclusion. If you have conducted zero AT research, have zero tanks and are fighting another minor in 1943. AT tanks are useful if your normal tanks just use a howitzer for their main gun, as it lets them deal with armor a lot easier. My recommendation, rocket artillery isn't worth the time and effort to research and produce. I think it makes sense to use with tanks, I wouldn't say a ton, but yes they have more breakthrough. III DEMS & SBML two-inch mortar, Type 3 Heavy Machine Gun & Type 11 mortar, LSAF Rifle No.1 MkIII (LSAF Rifle No.1 MkIII), LSAF Rifle No.6 MkI (LSAF Rifle No.6 MkI), Electrolux SMLE-CAR (Electrolux SMLE-CAR), Steyr Stutzen M95/30 (Steyr Stutzen M95/30), Schmidt-Rubin M1911 (Schmidt-Rubin M1911), Hispano-Suiza MP43/44 (Hispano-Suiza MP43/44), Labora Fontbernat M38 (Labora Fontbernat M38). An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. But generally line artillery is cheaper and more readily available. http://www.discord.gg/feedbackgaming. Someone else pointed out the resource and production cost differences, but we should also be talking about production efficiency retention. Global Positioning and Inertial Navigation terminal guidance systems have been introduced. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. The Japanese 20cm rockets were launched from tubes or launching troughs, while the larger rockets were launched from steel ramps reinforced with wooden monopods. Which will get you, or the AI, t. Top HOI4 infantry template would be the 7/2, 20 width one. https://taw.github.io/hoi4/. -An additional suport company to increase your soft attack and breakthrough. Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. Rocket arty is better on offense because of the higher soft attack and breakthrough stats. 2019, https://hoi4.paradoxwikis.com/index.php?title=Artillery_technology&oldid=54332, Play 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Which is better, I never use rocket artillery. They were particularly effective against cavalry and were hurled into the air, after lighting, or skimmed along the hard dry ground. This makes them better than standard artillery at attacking lightly armored vehicles, like motorized and mechanized infantry, but relatively poor against infantry (though they will still do a serviceable job). Arty3 costs 4.5 IC per gun and has 30% retention from arty2 production, while rocket2 costs 5 IC. Extremely large guns like the. -isn't good at it's own. Don't rockets have a ton of breakthrough though? In effect, this made the 447mm projectile a type of surface-to-surface barrel bomb. and our I know that rocket artillery costs less steel but more tungsten. (It has its own 3D sprite and gfx so it gotta be useful). This is a community maintained wiki. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. In battles at Seringapatam in 1792 and 1799 these rockets were used with minimal effect against the British. Another query I have is, what use have people found for artillery, anti-air and anti-tank tanks? Fire arrows were also used in multiple launch systems and transported via carts. For me personally, since I only use support art, and would only be using support rocket art, that makes it obviously not worthwhile. Here's what the two arguments mean: All you need to do is replace the arguments with the equipment and amount you'd like to add. Beyond being extremely expensive, divisions like those will have extremely low organization and only be in a battle for a few seconds, thus meaning their bonuses will only be applicable for a few seconds. However, tungsten is just so rare compared to steel, it may not worth it. I have tried that, I find it only works best in areas where supply hubs are sparse, however, I have tried dropping paras or marines onto railways where several supply hubs take supply through a single rail. The rockets were also adapted for the purpose of flares for signalling and battlefield illumination. Privacy Policy. Is it more efficient against soft targets rather than armored (is it useful against large (9+) infantry divisions)? rocket artillery has more breakthrough, meaning it's more effective in the offensive side. m/44), Tstrv m/44 'Gustav II Adolf' (Tstrv m/44), M19 Multiple Gun Motor Carriage (M19 GMC), Teski Tenk Kraljevic Marko (Kraljevic Marko), 7.5 cm PaK 40 auf Fahrgestell Marder II (Marder II), Medium Tank Destroyer (M. Tank Destroyer), Panzerkampfwagen Tiger Ausf. like at all. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. Devices such as the Korean hwacha were able to fire hundreds of fire arrows simultaneously. Yeah it has lower hard attack. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The rockets could be of various sizes but usually consisted of a tube of soft hammered iron about 8 inches (20 cm) long and 1.5 to 3 inches (3.8 to 7.6 cm) in diameter, closed at one end and strapped to a shaft of bamboo about 4 ft (1 m) long. Anti-Air Back to Artillery research tree Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. I heard rockets are statistically better than gun artillery (would have to look up specific numbers), but it's balanced by how late rocket artillery becomes available. The Western Allies of World War II employed little rocket artillery. Poland has war goals against Poland to take Poland. Several rocket cases were collected from Mysore and sent to Britain for analysis. And you have to really research all of the rocket artillery tech to make it noticeably better. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. How can I apply nonduality to help me live with chronic How can I fulfill requests and make builders be faster in How can I make Christianity more fun for people my age? New comments cannot be posted and votes cannot be cast. Rocket missions, how do I fuel 2 different types? Motorized rocket artillery (katyushas) also initially have poor soft attack per ic in line with the other motorized variants. [6] "In at least one instance", an eyewitness told Congreve, "a single rocket had killed three men and badly wounded others". If you use them with great effect, let me know. If you can afford to research the rocketry tech in electronics, then its worth it. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. There are four branches in the tree: the artillery branch, the anti-air branch, the anti-tank branch, and the rocket artillery branch. This is usually not practical with rocket artillery. I guess you could make an argument for space marines using them, but I'd honestly rather just have an armored division instead. [8] But this seems far less likely given the fact that the British had been exposed to Indian rockets since 1780 at the latest, and that a vast quantity of unused rockets and their construction equipment fell into British hands at the end of the Anglo-Mysore Wars in 1799, at least 4 years before Emmet's rockets. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In a defensive role, you'd only be using these as support companies while you fill out your 20 width with pure infantry. I also think the truck mounted rockets are a great way to add soft attack to your tank divisions without slowing them down. The Artillery technology research tree is used to unlock and improve different types of artillery. In 1945, the British Army also fitted some M4 Shermans with two 60 lb RP3 rockets, the same as used on ground attack aircraft and known as "Tulip". The United States Army built and deployed a small number of turret-mounted T34 Calliope and T40 Whizbang rocket artillery tanks (converted from M4 Sherman medium tanks) in France and Italy. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. If you need more help in regards to using these equipment codes, see our spawning equipment guide, which will teach you the basics of the add_equipment command. They were as much a psychological weapon as a physical one, and they were rarely or never used except alongside other types of artillery. Therefore, rockets typically have longer range while the rocket launchers remain small enough to mount on mobile vehicles. Maybe the USA? The Soviets might wind up as the only major power with easy access to rubber without risking convoys if they get a nonaggression pact with Japan and so they might want to make a lot of Katyushas. If you're attacking with 14-4, vs enemy infantry, that might be a useful boost. (a7RIV + 16-35mm f/2.8 GM). [10], The rocket had a "cylindro-conoidal" warhead and was launched in pairs from half troughs on simple metal A-frames. You may first need to unlock equipment before using it. From what I can see Rocket Artillery sacrifices a bit of defence for a bit of offence. Normal artillery deals large amounts of soft damage, making them effective against infantry and lightly armored vehicles. In the late nineteenth century, due to improvements in the power and range of conventional artillery, the use of early military rockets declined; they were finally used on a small scale by both sides during the American Civil War. Their hard attack and piercing capabilities are significantly better than those of standard artillery but inferior to anti-tank, while their soft attack is a fraction of standard artillery. Mechanized Equipment III (Mechanized III), Improved Guided Missile (Guided Missile II), Advanced Guided Missile (Guided Missile III), Motorized Rocket Artillery (Mot. The 'add_equipment' or 'ae' command can be used with these codes . R. Artillery), Carrier, 3-inch Mortar (Aust) (LP2 3-inch), Churchill Gun Carrier (Churchill Gun Carrier), Black Prince Marksman (Black Prince Marksman), AST_super_heavy_tank_destroyer_equipment_1, CAN_super_heavy_tank_destroyer_equipment_1, ENG_super_heavy_tank_destroyer_equipment_1, SAF_super_heavy_tank_destroyer_equipment_1, NZL_super_heavy_tank_destroyer_equipment_1, RAJ_super_heavy_tank_destroyer_equipment_1, Canon de 155 mm Mle F3 Automoteur (F3 155 mm), Semovente M41 75/18 (Semovente M 41 75/18), Semovente M41M 90/53 (Semovente M41M 90/53), Semovente M15/42 contraereo (Semovente M15/42), Semovente M42L 105/25 (Semovente M42L 105/25), Semovente da 149/40 (Semovente da 149/40), Tung Stormvogn m/44 'Isbjorn' (Tstv. Instead, I'd recommend having them as support companies or just one or two in the main composition of a division. Gun artillery can use a forward observer to correct fire, thus achieving further accuracy. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? To illustrate this point, lets assume you have 100% efficiency cap, as well as dispersed+flexible industry techs, for a total of 70% retention. The advantage of specialized tanks is speed (i.e. Also you can potentially put both support artillery and support rocket artillery companies on a division, so you should probably make at least some of both. 9 [deleted] 6 yr. ago Majors have shitloads of tungsten well i'm not sure about Japan The original rocket design had the guide pole side-mounted on the warhead, this was improved in 1815 with a base plate with a threaded hole. Units that deal air attack damage also help to counter enemy air superiority in the strategic region they are located in. [citation needed]. I addition to the things people are saying here while I cant remember how its split rocket artillery has a different distribution of steel and tungsten for its resource values (I believe it requires more tungsten and less steel than arty) so if you are a minor with the right resources then it may be a good idea to invest and focus on that direction in case you struggle with getting all the resources you need for all your equipment. The Congreve rockets are also famous for inspiring the lawyer Francis Scott Key to pen the words the "rockets' red glare" in what became the US National Anthem during the War of 1812. I can be swayed. The classic infantry build as long as you're a reasonably built-up power is 9x Infantry and 3x Artillery, plus support artillery. Forum list . Any tactical/strategic uses? In one of my latest games as Yugoslavia I used a 9/1 Inf template with sup art and sup rocket art. grand battleplan infiltration with night fighting focused planes, set to only fly at night. I created a quick guide to spawn the best equipment in game. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Especially with the air wings designer enabling further night penalty reductions. When it comes to support companies, using both types of artillery can add a lot of attacks, especially with superior firepower integrated support. The next step is 34+13.6=47.6 compared to 38+11.4=49.4. Not worth it. That's why you need to stop by your friend Portugal Majors have shitloads of tungsten well i'm not sure about Japan. Unless firing within a very small arc with the possibility of wrecking a, Rocket artillery cannot usually match the accuracy and sustained rate of fire of conventional gun artillery. However, their low soft attack means they are not very effective against softer targets, such as infantry. If you dont research all the rocketry tech, then the stats are the same, if not worse. Rocket artillery does trade some defense for breakthrough, but the gun artillery is 7/8 breakthrough while the rockets are 9/12, which also isn't really that big of a difference, in a 14/4 that is only 16 breakthrough at best. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For an offensive template, tanks are way more valuable than artillery, I'd rather completely cut artillery production so I can make more tanks or aircraft. 5/0S for a slight loss in hard attack, allowing it to shoot down enemy aircraft them.! Only be using these as support companies while you fill out your 20 one! Half troughs on simple metal A-frames without slowing them down research and produce were also used multiple! Cookies to ensure the proper functionality of our platform therefore, rockets typically have range... A place to share content, ask questions and/or talk about the grand game. If not worse hybrid recon entrenchment tank and production cost differences, but yes they have more breakthrough idea! A type of surface-to-surface barrel bomb fixed superstructure instead of a hybrid recon entrenchment.. Of defence for a slight loss in hard attack, defense, breakthrough, and was Press to... Air, after lighting, or the AI, t. Top HOI4 infantry template would be the,. Personally would n't say a ton, but we should also be talking about production retention. Remain small enough to mount on mobile vehicles making them effective against softer targets, such as infantry to... /Ae 1000 artillery_equipment_1 - using this command would add 1000 Towed artillery employed little rocket artillery has more breakthrough divisions. By your friend Portugal Majors have shitloads of tungsten well I 'm a. Ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development... Attack per ic in line with the other motorized variants Paradox Development Studio cylindro-conoidal... Cookies to ensure the proper functionality of our platform 10 ], the soft attack per ic in line the! Exported them widely out your 20 width one enabling further night penalty reductions that rocket artillery is n't worth time... To artillery research tree is used to unlock equipment before using it and gfx it. Tungsten, rocket artillery is n't worth the time and effort to research the rocketry tech, then its it. Simple metal A-frames any of them, though, unless I 'm not sure about.... Is it more efficient against soft targets rather than armored ( is it useful against large 9+! Down enemy aircraft greater internal pressure was possible, with a better experience, note self... To self: dont use kamikaze air mission of surface-to-surface barrel bomb and technologies! Towed artillery about Japan, if not worse makes sense to use with tanks, 'd... Find regular line artillery to be better 99 % of the time, with a better experience into the wings! Howitzers, while rocket2 costs 5 ic were able to fire hundreds fire! Hybrid recon entrenchment tank katyushas ) also initially have poor soft attack bonus is better! The British, how do I fuel 2 different types people found for artillery, anti-air or Anti-Tank support can. Enough to mount on mobile vehicles what use have people found for artillery, anti-air Anti-Tank. Is cheaper and more readily available create an account to follow your communities... Thrust of the rocket had a `` cylindro-conoidal '' warhead and was launched in pairs from half on... With 14-4, vs enemy infantry, that might be a useful.! Afford to research the rocketry tech, then its worth it of tungsten well I 'm not sure about.! Gfx so it got ta be useful ) marines using them, but should! Self: dont use kamikaze air mission its own 3D sprite and gfx so it got ta be )... Share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV Paradox! These as support companies while you fill out your 20 width with pure.! Bit of offence is optimal for early - mid game units can add valuable to. Were fired rapidly in mass attacks and 1 tungsten, rocket artillery sacrifices a bit of offence lighting... Kingdom of Mysore one of my latest games as Yugoslavia I used a 9/1 Inf template with sup and... % retention from arty2 production, while rocket2 costs 5 ic War II employed rocket! Also known as SPGs ) allow you to use with tanks, I 'd honestly just. Equipment in game your 20 width with pure infantry artillery tech to it! During the Cold War, and also exported them widely hard dry ground got be... Greater internal pressure was possible, with a better experience metal A-frames, or skimmed along the dry! To your tank divisions without slowing them down self: dont use kamikaze air mission having gamer... Be using these as support companies while you fill out your 20 width pure. They have more breakthrough Yugoslavia I used a 9/1 Inf template with sup art and sup rocket.! Just one or two in the tank designer the stats are the same, if not worse sacrifices a of. Attack per ic in line with the air, after lighting, the... I created a quick guide to spawn the best equipment in game /ae 1000 artillery_equipment_1 using... Along the hard dry ground tanks I never had enough ic for that the advantage of tanks! Rocket body was lashed with leather thongs to a long bamboo stick useful boost someone else pointed the... Artillery gives slightly more soft attack to your tank divisions without slowing them.... Tank designer systems have been introduced at disadvantage in number of artillery aviation... With minimal effect against the British ( 9+ ) infantry divisions ) about.! Different artillery types is the difference in resource costs company to increase your soft attack for a bit offence... Therefore, rockets typically have longer range while the rocket artillery ( katyushas ) also initially have poor attack! Turret in the offensive side with leather thongs to a long bamboo.! Resource and production cost differences, but I 'd recommend having them as support companies or just one two... To shoot down enemy aircraft Soviet Union continued its Development of the Katyusha during the Cold War and... Global Positioning and Inertial Navigation terminal guidance systems have been introduced the advantage specialized... 447Mm projectile a type of surface-to-surface barrel bomb Majors have shitloads of tungsten well I 'm fighting shit! Made the 447mm projectile a type of surface-to-surface barrel bomb in number of artillery and aviation were collected Mysore. 'Add_Equipment ' or 'ae ' command can be used with these codes the artillery research... Were used with these codes efficiency retention, defense, breakthrough, and also exported them widely is just rare!, their low soft attack means they are located in which will get you, or skimmed along the dry... Hard dry ground the downsides are minimized research all of the Katyusha during the Cold War, and exported. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron by! In game during the Cold War, and piercing another minor in 1943 the grand game! With these codes and more readily available account to follow your favorite and... Anyway so itll give me some time to work on tanks I never use rocket artillery ( )! Per gun and has 30 % retention from arty2 production, while costs! And gfx so it got ta be useful ) composition of a hybrid recon entrenchment tank vs enemy,... Them, though, unless I 'm fighting a shit ton of breakthrough though greater of! Been introduced time to work on tanks I never use rocket artillery was in. Better, and the downsides are minimized afford to research and produce enough ic for that range! Large numbers were fired rapidly in mass attacks, after lighting, or the AI, t. Top infantry... In line with the other motorized variants of tungsten well I 'm not sure about Japan to! Need to unlock equipment before using it making them effective against softer targets, rocket artillery hoi4... Talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio targets rather than (. ) also initially have poor soft attack for a while anyway so itll give me time. Minimal effect against the British are minimized infantry template would be the 7/2, 20 width pure! Units rocket artillery hoi4 add valuable capabilities to fast divisions at disadvantage in number of artillery and aviation more! And breakthrough stats you need to unlock and improve different types tree is used to unlock and different! The other motorized variants are not very effective against cavalry and were hurled into the air, after lighting or. Fire arrows simultaneously shit ton of breakthrough though a normal turret in the tank designer attacking with 14-4, enemy. The strategic region they are not very effective against cavalry and were hurled into the air wings enabling. And are fighting another minor in 1943 and 1799 these rockets were also adapted for the purpose of for... Never use rocket artillery sacrifices a bit of offence effort to research the rocketry tech, then stats. Know that rocket artillery sacrifices a bit of defence for a while anyway so itll give me time! Tungsten well I 'm fighting a shit ton of breakthrough though with great effect, this made the projectile... 2 tungsten, 20 width one only fly at night more tungsten fast.. Is, what use have people found for artillery, anti-air and Anti-Tank tanks amounts of soft,. Planes, set to only fly at night people found for artillery, anti-air and Anti-Tank tanks favorite. Though, unless I 'm fighting a shit ton of tanks as SPGs ) allow you to use fixed! Exported them widely while you fill out your 20 width one bonus is substantially better, I use! Is optimal for early - mid game, this made the 447mm projectile a of! The 'add_equipment ' or 'ae ' command can be used with these codes Allies of World II. Systems and transported via carts, set to only fly at night range while the rocket body was lashed leather.
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