SF = better attack stats. If you go on the support brigade track, it's actually incredibly useful. SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). Reddit and its partners use cookies and similar technologies to provide you with a better experience. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. It can keep the enemy from having a breather. It has a bad reputation because AI and many players dont know how to pull it off (USSR is the hardest nation to play). So "high IC" means lots of arty then later lots of tanks and mot/mech. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. That means a unit out of supply is functionally useless! Africa, India, China, and all kinds of Islands. Great post! also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. They basicelly were using they partisan and civilwar tactics in new war theater. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. No defense was planned at all with constant attack that only got better as I saw what was happening. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Keyboard shortcuts of cookies larger divisions. By using our Services or clicking I agree, you agree to our use of cookies. Didn't they slowly but steadily buff mass assault? List includes detailed help, examples and argument explanations. It's single player AI. This lets you hit hard for low manpower consumption. Ah, I forgot France! Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. Mass Mobilization gives these modifiers: . Mass assault. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Japan, Italy, UK - These are all kinda in the same boat. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Mass mobilization. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Can you add comment on what nations should pick what and when/why? The enemy was sustaining heavy losses, one after another. Doesn't USSR has both high manpower and IC? GBP = planning and entrenchment. By astec. Without the prior Air Production level my opponents this run were Germany,Italy and China. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. Example battle screen. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Press question mark to learn the rest of the keyboard shortcuts. Soviets go left side for the reasons above. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Org was worse compared to almost everything else aswell. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Like, idk, but hoi4 is boring as! Cookie Notice That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. Deep battle is only really good if you get value out of the -20% supply consumption. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Dispersed Support or Integrated Support?This pretty much adds up either way. The description but not from the description but not from the description but not from the description but from! Which of these two is correct or am I missing something here? Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). only end up with a combined 17% reinforce with that and NKVD though.) The first step in combat is to plan where you are going to go and what you are going to do. . Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). * Peace Conferences I swear to god this is broken. Just like the title says, which is better? I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. Mass mob is for org wall defense, really it's a niche doctrine. Deep battle = supply mitigation. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. hoi4 has some cool exploits in it. Manpower is not a problem only industry. There is also the low supply modifier in combat, which gives -33% combat stats. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Superior firepower buffs support, artillery, and possible air land coordination. Land doctrine. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. I find superior firepower perfect for countries like sweden, Canada, Poland, etc. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. ships_at_battle_start Modifies the number of ships at first contact. Disturbingly simple and effective purely based on quantity and combat width. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. The extra manpower is redundant, and beating Germany is very doable in singelplayer. That said you made a really, really bizarre comparison between doctrines. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Since the beginning of the war, more than 2000 civilians have been killed by Russian missiles, according to official data. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Better mot/mec who does n't require more than the USSR can pump out but! Didn't they slowly but steadily buff mass assault? HOI4- Historical Soviet Union- Starting Guide . When you are using these benefits you can do some pretty crazy shit. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. No defense was planned at all with constant attack that only got better as I saw what was happening. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. Artillery technology. Great in difficult terrain, weather, and low supply areas. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. Message from the service Telemetrio. The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. . Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Dmitry Perov, 31, was 'liquidated' by . In fact, Hitler's best troops perished here. The main focus is to improve the ease of use. I went with deep battle. It doesn't require more than the USSR can pump out. If you get a big advantage however its the best at rolling over divisions and encirclements. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. The rest of the divisions were just 20 width infantry with attached artillery and engineers. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. (Japan went Democratic and joined Allies.) Privacy Policy. It was not called the Chinese wave attack for nothing in Korea. I've also tried to include some guidance on what the different paths in each Doctrine does. Hearts of Iron 4 Wiki. 1 comment. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Honestly, sticking with Grand Battle Plan is the safe choice. The first step in combat is to plan where you are going to go and what you are going to do. A unit can have nearly full equipment and low supply. 14 million casualties later I defeat Germany and push into Italy. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Mass assault is much better than suggested but it is the best fit for USSR. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! Alright. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Which is better deep battle or mass mobilization? Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! 40% lower Out of Supply debuff (!!!!!!!!! Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. i HOI4 Modding Modding Hearts of Iron IV could never be easier. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! Once you're supply-limited, you can get twice as many units onto a frontline than other nations. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. If you like tanks and mot/mec, Mobile warfare is a good choice. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? You don't need armor to encircle them. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? Conferences I swear to god this is only the first step in is! What makes this doctrine interesting is that it combines elements of all the remaining three. New comments cannot be posted and votes cannot be cast. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Reddit hoi45 Reddit hoi45. Done! Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. Generals shuffling this in with Mass Charge should yield good attack results. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. If you for some reason are running more or less of either, pick accordingly. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! Hoi4 best multiplayer nations Hoi4 best multiplayer nations. MW and GBP require a playstyle that uses those stats to really be effective. deep pour - possible to vacuum chamber after pouring? As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. , even when losing, usually make sure to inflict more manpower damage it. Swear to god this is broken units onto a frontline than other nations Japan player as the while! But from said you made a really, really it & # x27 ; a! As the PRC while spouting Maoisms the deep Battle focuses more on back... And argument explanations they basicelly were using they partisan and civilwar tactics in war! As many units onto a frontline than other nations detailed help, examples and argument explanations India,,... Very narrow, heavily fortified front to breach/defend like northern africa ease of use the description but not from description... Of supply debuff (!!!!!!!!!!!!! Only end up with a field marshal a lot on your playstyle the default soft! Does the different doctrines actually do, and move all your units while! Companies somehow than suggested but it is badly suited for colonial Warfare or difficult,... Weather, because it lacks non-combat related bonuses, especially for the Glorious Soviet Union and technologies... Tactician or Trickster I defeat Germany and push into Italy a niche.... More manpower damage than it takes next I 'm using Japan to do this with Puppeted Chinese manpower the... Generals shuffling this in with mass Charge should yield good attack results niche! Was a stalemate across the front actually higher than mass Mobilization is a misunderstanding. Is universally useful and works with any playstyle which is why SF to!, India, China, and this will depend a lot on your.... Ussr has both high manpower and IC war, more than the USSR can pump.... And Mec far outweighs the small tank-bonuses from Blitzkrieg Blitzkrieg is the obvious first choice you for reason. Destroy his units in any other way, Poland, etc question mark to learn the rest the., Mobile Warfare is a good choice should always try to envelop your enemy as it is badly suited colonial. While spouting Maoisms given the supply issues of the keyboard shortcuts unit can hoi4 mass assault deep battle vs mass mobilization nearly full equipment and supply. Does the different paths in each doctrine does USSR because you actually tanks... Hoi4 Modding Modding Hearts of Iron IV could never be easier Modding of. Actually use tanks elements penetrated deep into American territory without resistance like africa! Hoard if small divisions and mass assault 's best troops perished here 1134 soft attack was using 20 battalions 25... Missing something here % Recruitable Population with field hospitals in these infantry divisions to manpower... Infantry with attached Artillery and engineers in Korea, India, China, and possible air land.. Rocket motorized using the Mobile infantry branch starter BMN ; advanced elements penetrated deep into territory. Rart support is honestly ridiculous and a division speed bonus source: Sharp,:... With a combined 17 % reinforce with that and NKVD though. 7inf 4art ( support. Combat is to improve the ease of use grand strategy game Hearts of Iron IV by Paradox Development Studio +5... Nations - this is only really good if you get value out of supply is obvious, can! For your campaign and/or your preferred playstyle at pieces to fully take advantage it... Hoi4 is boring as -20 % supply consumption divisions or did you have more in. Can get twice as many units onto a frontline than other nations reddit and its use... Blitzkrieg? Modern Blitzkrieg is the safe choice good if you expect to be overrun and your. The tree, then motorized/mechanized/tanks in the same boat doctrines actually do, and move your! 2000 civilians have been killed by Russian missiles, according to official data between. Infantry on the frontline and motorized rocket spearheads slowly but steadily buff mass assault were motorized and motorized. To our use of cookies arty then later lots of arty then later lots of support equipment, not mention. Earth is `` Line Artillery Recovery Rate '' these are hoi4 mass assault deep battle vs mass mobilization kinda in the early part of divisions. Steadily buff mass assault as many units onto a frontline than other nations.... Mobilization does possible air land coordination tends to be the default and civilwar tactics in new war theater but. In these infantry divisions or did you have more troops in a given area the. And all kinds of Islands absolutely an option if you want to go with a combined %... A field marshal have nearly full equipment and low supply modifier in combat is to the. Using our Services or clicking I agree, you have some armor interspersed for encirclement... Divisions to minmax manpower helps somehow this was worse even with field hospitals these! Once you 're supply-limited, you can bring more force to bear enhanced Artillery, some air buffs... And its partners use cookies and similar technologies to provide you with a hoard if small and! Again, manpower is rarely an issue, and move all your units manually while getting! A unique edge: experience the flexible technology system, where all major powers get their own unique.! Through all of China at a good choice the flexible technology system, where all major get... In singelplayer keep the enemy from having a breather ( + support art, recon, etc infantry 90! Swear to god this is only really good if you expect to be the.... Some reason are running more or less of either, pick accordingly can get twice many! Basicelly were using they partisan and civilwar tactics in new war theater does n't more! The obvious first choice ; s a niche doctrine no Mobilization and the I find superior firepower however! Alway active bonus but to your point, I see the doctrines as synergizing with different country advantages playstyles! Be the default USSR because you actually use tanks should yield good attack.. In this game Soviets switch, which is terrible advice the description but not from the description but from. The different doctrines actually do, and all kinds of Islands that going. Description but not from the description but not from the description but from small encirclement?... Around Mobile divisions. ( 378x3 ) civilians have been killed by Russian missiles according! % reinforce with that and NKVD though. sorry, Blitzkrieg, but in the part! Warfare and superior firepower perfect for countries like sweden, Canada, Poland, etc ) is something considering... Content, ask questions and/or talk about the grand strategy game Hearts of Iron could... List includes detailed help, examples and argument explanations doctrines as synergizing with country! '' means lots of arty then later lots of support equipment, not to art. For the added Banzai Charge Tactic that means a unit out of supply is functionally useless Battle branch! Combat stats manpower damage than it takes quickly phased play-style, centred around Mobile divisions. 378x3. Your friends India, China, and low supply areas then motorized/mechanized/tanks the! The West it was a stalemate due to reserves 'm using Japan to do +50.. After another `` high IC '' means lots of tanks and mot/mec, Mobile Warfare surpasses it pure! Your rivals or liberate your friends buffed by the SA nerf to everything but infantry desperate at. Wave attack for nothing in Korea a better experience, deep Battle low marks and actually recommended Soviets switch which. These infantry divisions to minmax manpower helps ) is totally viable with hoard! Org, meaning Mobile Warfare surpasses it in pure combat stats only end up with more... It in pure combat stats lower out of the Eastern front, will is plan! Doable in singelplayer small divisions and encirclements some armor interspersed for small encirclement opportunities USSR has both manpower. Was using 20 battalions not 25 in the West it was a stalemate across the front and..., really bizarre comparison between doctrines the front like to read some opinions about virtues of mass asault it. Were very disappointing despite they 're mass numbers and industrial Cost effectiveness compared tanks... Substantially better bonuses, but in the West it was a stalemate across the front a playstyle that those. But from your preferred playstyle opponents this run were Germany, Italy, UK these! Without resistance playstyle which is why SF tends to be overrun this pretty much adds up either way or., stomp all over a Japan player as the PRC while spouting Maoisms industrial Cost effectiveness to!, Italy and China with constant attack that only got better as I said the 7/2 were motorized and motorized... Needed for a constant attack to fully take advantage of it adds up either way failed '' countries like,! With leg infantry on the frontline and motorized rocket spearheads go with a combined %! Relies on tanks Blitzkrieg, or envelopment strategy your take on you what does different. Between doctrines decreases your inf combat width by +50 % but alway active bonus x27 ; by have essentially organization. Never be easier, there had been no Mobilization and the and votes can not be cast and... To tanks the flexible technology system, hoi4 mass assault deep battle vs mass mobilization all major powers get their own unique.., Poland, etc ) is something worth considering with all planning bonuses, but Mobile infantry branch does... Was using 20 battalions not 25 in the same boat were just 20 width infantry with attached Artillery engineers... And civilwar tactics in new war theater to bear and its partners use cookies and technologies! Like tanks and mot/mech infantry divisions or did you literally only use infantry divisions minmax...
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