Wisps of harmless, odorless smoke come off of this armor while it is worn. Its magic can be transferred to armor, boots, or a cloak. These boots allow you to cast Levitate on yourself at will. Travelers clothes that automatically mend themselves of daily wear and tear. reducing a 25HD creature's Con by 4 will, effectively, drop its HP by 50). These drums provide a bonus to your spell-save DC and spell-attack bonus. This crystal provides advantage on investigation checks. It is a sentient weapon that values leadership and decisive action and allows its user to activate several breath weapons, one each for the five heads of the dragon goddess. Every warrior wants a sword that can burst into flames. You can consume the magic of this manual to increase your Charisma score by 2. Ioun Stones. This can take your social interactions to the next level, and if things go wrong, you can turn into someone else or back into yourself free of suspicion. Home > Magic Items > Wondrous Items > A-B > Belt of Mighty Constitution Aura moderate transmutation; CL 8th; Slot belt; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6); Weight 1 lb. The all-rounder warrior whos competent at swinging a sword and slinging spellsand Its D&D night, and the party just found a dagger. These signets allow you to cast a spell associated with the respective guild of Ravnica. This iteration saw psionic powers lean a lot harder on the spell system of 3/3.5e D&D, but the classes were much better assembled. Never being hit! You can consume the magic of this manual to increase your Strength score by 2. You can expend the charges of this +1 magic quarterstaff to deal extra lightning damage or to turn yourself invisible and teleport yourself. This ring prevents anyone from reading your mind, determining if youre lying, or any other similar divination. You can use this magic armor to cast the Etherealness spell on yourself. Horn of the Tritons. This type gives you a +1 to damage when you cast a spell that deals force damage. In addition, it allows you to cast any one druid or wizard spell without a spell slot each day. This brooch forces identifying spells to treat you as a neutral-aligned humanoid. This potion cures any disease afflicting you and ends the blinded, deafened, paralyzed, and poisoned conditions. This belt gives you resistance to lightning and thunder damage and a Strength score of 21 (unless your score is already higher). So the ability score increase is seen as the less powerful of the rewards. You can also add or subtract 1d4 from a d20 roll someone makes. These ornaments protect you from being charmed or frightened, along with other abilities depending on their rarity. This necklace is made up of a number of different beads, each of which can cast a different healing spell. An ear horn that suppresses the effects of the deafened condition while it is held up to your ear. This helm gives you a +1 bonus to AC and advantage on perception checks that rely on sight. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. This ring can be used to summon a djinni that obeys your commands for as long as you hold your concentration to a maximum of 1 hour. Though similar to Right Tool for the Job, this screwdriver transforms within 6 seconds, it gives proficiency in every tool it becomes (meaning Tool Expertise applies), and it can be used as a spellcasting focus (and boosts spell attack rolls and spell save DC according to rarity). Lastly, you can use both the Lightning Bolt and Thunderclap at the same time. However, it is a cursed weapon that flies and stabs you in the back if you roll a 1 on an attack roll with it. It makes the weapons of you and your allies within 300 feet magical for the purposes of overcoming resistances and immunities. This weapon can releases a wave of terror that has a chance to frighten each creature of your choice in a 30-foot radius. The deck has many abilities, such as the ability to cast spells or bestow advantage or disadvantage on attack rolls, ability checks, and saving throws. Combine this with a high AC and make it almost impossible to take damage. While this cauldron has many uses, its most notable use is the ability to have a recently deceased body stored in it so that it may cast Raise Dead on the creature. This flail counts as a holy symbol, deals extra radiant damage, and can even produce incense that allows you and your allies to regain hit points. These gems hold one of the four core elementals and can summon them when broken. These shields are created by mind flayers and used to see through as long as they are on the same plane of existence. Additionally, you can use it to blind flying creatures as a reaction when they make an attack against you. The artificer was the first class to be added outside the Player's Handbook in Dungeons & Dragons Fifth Edition. 2015-11-02 In 5e, characters can only have three magic items attuned at a time (DMG pg 138). This longsword deals an extra 1d10 poison damage. While every melee class will enjoy wearing this armor, a melee bard will benefit greatly as you still only have a d8 as your hit die. Not exactly easy to get your hands on though. RAW, it doesnt even have a limited number of uses per day. This watch can be used to pack up or unpack the Witchlight Carnival. The haversack has three interdimensional spaces for storing a great amount of objects. When they strike the creature, they deal an extra 6d10 piercing damage. This headband sets your Intelligence score to 19. This eyepatch gives you advantage on sight-based perception checks, immunity to the Sunlight Sensitivity trait, and immunity to magic that would allow other creatures to read your thoughts or determine if youre lying. Trinket : Rage Rage Caster level: 5 Charges: 3 (3/day) 3 Charges (Recharged/Day:3) Constitution -2 Constitution -2: This item makes the wearer less healthy, granting -2 Constitution. These magical lungs replace your own lungs and allow you to breathe normally in any condition. Nepenthe is a sentient Holy Avenger who hungers for justice and blood. Just remember to turn it into a staff if it gets low on health because if it dies, the staff is destroyed. This symbiotic life form buries behind your ears and into your brain and allows you to cast Detect Thoughts and Dissonant Whispers. While this looks like a luckstone, its actually a cursed stone that gives you a -2 to ability checks and saving throws. This armor gives you a swimming speed equal to your walking speed, the ability to breathe water, and resistance to psychic damage. This +2 magical quarterstaff has a number of properties that you can trigger, such as dealing lightning damage after a melee attack, stunning targets with a clap of thunder, or firing out a bolt of lightning. This healing potion allows you to regain 8d4+8 HP. One character is a Dragonborn Rogue with a Con score of 10, so his modifier is +0. Magic Items This is in its own separate part as magic items aren't always a part of every campaign. This ring gives you a +1 to AC and saving throws. on Wisdom (Insight) checks. This bag can hold much more than its outside appearance would let on. Its most basic ability is casting Faerie Fire, a . The description of each item category or individual item details how an item is activated. These gloves let you use a free hand to reduce the amount of damage of an incoming projectile. This spell gives you advantage on saving throws against spells and other magical effects, and spells have disadvantage against you. An attachment for warforged that allows them to store a wand on their arm and utilize it without holding it in their hand. Wondrous item, uncommon. This +3 magical weapon deals an extra 3d6 force damage when it hits a dragon. This magical javelin can become a bolt of lightning, hitting every creature on its path to your target. A magic textbook that allows you to make improved intimidation and persuasion checks. If you ever wanted to play an artificer who looks like Doctor Who, this is the way to do it. These tattoos grant you a boosted AC when you arent wearing any armor. When you cast a spell that regains hit points, this allows you to add 1d4 to the total. Warding spells can be tied to this item instead of the caster so that others can interact with the spells accordingly. This ring allows you to cast Fog Cloud centered on yourself. Most games of D&D never reach this level, so its important to look for strong items for every tier. The time limit of four hours (in 1 min increments) shouldnt affect you unless youre attempting long-distance travel. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. The Red Dragon Mask is associated with fire damage and allows you to burn creatures when you deal fire damage. Your Constitution score is 20 while you wear these gloves. You dont need to ever show your real face. This potion transforms you into a pool of water for 10 minutes. This scepter can be wielded as a +3 magic club. This staff can be used to cast Charm Person, Command, or Comprehend Languages. This belt grants monks a bonus to the save DC of their ki abilities and lets them regain ki points equal to a roll of their martial arts die. You might be tempted to summon creatures ahead of time so that you arent wasting time in combat, but this is a great boon to use when combat begins. This shield gives you an additional +1 bonus for every ally within 5 feet of your (max +2). This can be used as both a spellbook and spellcasting focus for a wizard. This tattoo sets your AC to be the equivalent of studded leather, half plate, or plate according to its rarity. It also sheds bright light in a 40-foot radius, fixing any problems your party might have with seeing in the dark. This banner is powered by a small quasit. This staff is powered by the imprisoned spirit of an archmage long ago killed by Acerak. This ring can be used to cast Wish three times. When the five dragon masks are assembled together, they form this artifact. If it is full, you can use it to activate an ability that immediately kills a creature you attack that has 75 or fewer hit points. You can use the three tentacles on the end of this rod to make long-ranged melee attacks. Armor made to be taken off extremely fast; you can doff this with an action. From ancient swords to cursed tomes, theres plenty of treasure to find as you adventure. An orb that allows the user to know which direction north is so long as they are on the material plane. VGO (Volo's): Volo's Guide to Monsters. This +2 war pick is infused with a spark of Ogremoch, Prince of Evil Earth. A single-use magical item that can give the user advantage on Wisdom checks for an hour. This tube can either launch a spray of molten mizzium or a hail of molten projectiles. A stone that allows you to summon the spirit of an orc war chief to fight for you three times. Boots that can leave tracks of another humanoid of your size. You can use this magical quarterstaff to regain health equal to the damage you dealt. However, there is a chance that souls may escape from the cards. This is a +1 greatsword that works as a +3 greatsword when fighting against a thesselhydra. Messages are typically written on these. This looks and tastes like a potion of healing but is actually a poison that deals 3d6 poison damage and can poison you, continuing to deal damage until you successfully save against Constitution. The usefulness of this ability is limited primarily by the creativity of the user. This wind rune pennant offers a number of benefits, such as a flying speed of 20 feet, protection from suffocation, and the ability to cast Levitate as a bonus action. This circlet can be used to cast an extra accurate Scorching Ray once a day. The small fuzzy objects pulled from this bag can be thrown to transform into a wide variety of beasts that are friendly to you and your companions. Most barbarians need to get into melee range in order to optimize their attacks. This item also grants a +6 Enhancement . This arcane cannon can fire off a number of different elemental blasts. This piece of amethyst can be used to manipulate gravity in several ways. This magic instrument competes with the Rhythm Makers Drum in power, but there is only one version of the Revelers Concertina. Berserkers Axe (rare) DMG p 155 gives you a flat 1 hp per level. If you cast a cantrip while wearing these bracers, you can use a bonus action to cast it a second time. This potion gives you a high strength score, relative to the type of giant it is associated with, for 1 hour. Instead of being healed, you can choose to get advantage on an ability check, saving throw, or attack roll before your next turn. This cursed bracelet protects you from being petrified until you successfully save against Flesh to Stone while wearing it, at which point it casts the spell on you and petrifies you on a failed save. This spell gives you advantage on saving throws against spells that target only you. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: Animal friendship (save DC 13) Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower. This book is the treatise on all that is good, and a good-aligned creature that manages to find it will have many benefits bestowed upon them so long as they continue to strive to do good. Each of these +2 sling bullets has one of several different extra abilities. These artifacts were long thought to be the only remnants of Vecna, the Undying King. While it is a powerful machine that can be piloted, it is said the ghost of Leuk-O still remains within it and may take control at any time. Since sorcerers cant wear any kind of armor without taking a feat or multiclassing, this item will save your life. Theres no reason why you cant take these temporary hit points for yourself either. Invisible creatures and objects are visible in the light of this lantern. This ring can store up to five levels worth of spells at a time, which the wearer can then cast as they would normally. Supposing youre level 11, you have 3 spell slots cast as 5th-level spells. This potion gives you the enlarge effect of an Enlarge/Reduce spell for 1d4 hours. As such, it provides medical assistance and has one of several random properties. This +1 magical longsword can be used to rally your allies. This orb has a stone rune on it that gives you the hardiness of stone in several ways. This potion makes you invisible for 1 hour. This is the favored weapon of Orcus, lord of undeath. It also can be used to cast Fireball and Wall of Fire. Barbarians act as tanks for most parties by having a lot of hit points and damage resistances. A powerful harness that allows you to use your spell slots to cast spells that you do not know or have prepared. This staff can be used to cast Burning Hands, Fireball, or Wall of Fire. With an animated shield, you can throw this up in the air and gain +2 to your AC while still swinging your greatsword around. If you want to hit things with a big stick, this should satisfy you. If the effect causes you to cast a spell from the wand, the spell's save DC is 15. Unless youre a hexblade, you are only proficient in light armor, and the higher rarity versions will go a long way to keeping you alive. Store up to five spell levels in this ring (combined; the DM rolls 1d6-1 to see how many) and give it to anyone to cast. A token that allows you to fall 60 feet per round and not take fall damage. What spells are available to heal characters, increase their max HP, or grant temporary HP? Namely: Luck Blade, Ring of Three Wishes, (Eye of Vecna + Hand of Vecna), Deck of Many Things (risky), Efreety Bottle (risky). A cuddly stuffed toy that can be used to give yourself advantage when making a saving throw to avoid or end the frightened condition. Iron Flask. This vane can be wielded as a +3 magic mace that deals an extra 1d8 radiant damage on a hit. You can use this ring to turn yourself invisible. The spirit inside this lantern will stabilize you if youre knocked unconscious, and you can use it to cast Mage Hand. Pulling a tooth from the bag conjures up several creatures and has one of many random effects. You can use this bowl to summon a fire elemental as if you had cast Conjure Elementals. This small pearl can turn a 10-mile-radius area into night. This cursed stone slows you down and reduces your load and lift capacity if you try to use the dash or disengage actions before getting it off your person. It can also be used to cast Wish and to reroll one attack roll, saving throw, or ability check each day. These potions allow you to cast a Dominate spell with effects that last for 1 hour. D&D 5E Constitution Saving Throw Basically a saving throw is the d20 roll which is made to be resist like dangerous, such as the spell or magical effect, trap, poison, disease, certain enemy attacks, or an environmental hazard. Even enchanting a creature for a round can have a huge impact on the game. The limit of four hours a day (at one minute increments) wont be a problem unless youre attempting long overland travel, especially since most combat doesnt last more than a minute (10 rounds). It can also be used as a reaction to give a structure immunity to damage it would take. This hat allows you to cast Disguise Self at will. This amulet protects undead from effects that would turn them. The second ability gives an enemy disadvantage on their first saving throw against an enchantment spell you cast. It has several other properties but notably can be used to locate the happiest creature at the Witchlight Carnival. This sorcerers spellcasting focus can be used to teleport after metamagic has been used. A Ring of Shooting Stars provides a very powerful and very long-ranged option for monks who want it. While a rogue or a monk can almost always get where they need to be, maneuverability for a fighter can become an issue. It gives you access to the most druidy spells, including Animal Friendship, Speak with Animals, and Awaken. This takes the hunting part of being a ranger to the next level. For clerics wading into battle, this can be a great source of additional damage. However, it is also a cursed axe that gives you a chance of going berserk and attacking the closest creature to you everytime you take damage. This skeleton key provides different benefits depending on if it is in its dormant, awakened, or exalted state. This +1 sword deals an extra 3d6 to dragons. A potion that gives the effects of the Comprehend Languages spell for 1 hour. This staff can be used to cast Cure Wounds, Lesser Restoration, or Mass Cure Wounds. The blade is a +2 longsword that deals radiant damage instead of slashing. A single-use magical spray that gives the user advantage on Charisma checks against all humanoids CR 1 or lower for one hour. Most warlocks cast nothing but Eldritch Blast in combat, and being able to hit creatures hiding behind walls is a great improvement. Verminshroud is a cloak that can be used to polymorph into a giant rat, giant wasp, or giant scorpion. Magic Item Rules Create A Magic Item Browse Homebrew Amulet of Health Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. Clerics are so broad and defined by their subclasses that a cleric could make use of almost any item. These vessels can be filled with various liquids to produce a wide variety of potions. A +1 shortsword that allows you to regain the maximum amount of hit points every time you roll a hit die so long as you eat twice as much food in a day as you normally would. This another question that is similar but different from this one that I asked. This book has an affinity for abjuration magic. Roll d100 and consult the following table to discover what happens. You can plant a regular shrub in this pot to create an awakened shrub that is friendly toward you. Second, you can deal an additional 2d10 force damage when you hit with an unarmed strike, regaining hit points equal to the force damage. A spongy, gelatinous bead that dissolves into up to a pint of liquid, turning it into cool drinking water. This +1 mace was owned by a follower of Lathander and deals extra damage to undead. This +1 shield can push creatures back incredibly far and even knock them prone. A magical prosthetic limb that cant be removed against your will. This paint can be used to create the real nonmagical items that you draw with it. If you cant get your hands on the Cloak of Elvenkind or if you want to make sure all senses are suppressed, these boots grant you advantage on stealth checks to move silently. The Blackstaff is a Staff of Power with several other properties, such as the ability to steal spell slots from creatures when you hit them with a melee attack.
Sagebrush Allergy Foods To Avoid, Articles M
Sagebrush Allergy Foods To Avoid, Articles M